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The downloadable version will be a Games on Demand exclusive. Microsoft revealed on that Fable III would be released on Windows as well as the Xbox 360, and would feature Games for Windows – Live. Arcade games will feature achievements and online leaderboards.
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As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows Live.
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A dual-platform license will cost 400 Microsoft Points. However, games purchased with 240 Microsoft Points will only be playable on one of the platforms either Xbox 360 or PC. On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services. Microsoft also released the newly designed User Interface, on November 12, 2008. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Īs well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. Satchell added that the move was a "way to improve Windows gaming". Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Previously, select publishers and developers used the system and had to pay for it.
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On July 22, 2008, Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – Live would be free to developers. Universe at War: Earth Assault from Sega and Lost Planet: Colonies Edition from Capcom include cross-platform play between Xbox 360 and Windows over Live. Epic Games also included this service in their game engine Unreal Engine 3. Sega, Eidos, and THQ have signed on to include Games for Windows – Live in their upcoming games.
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The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players. The first Games for Windows – Live-enabled title was Shadowrun, which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007, and was also the first LIVE title to offer cross-platform play between Windows Vista and Xbox 360 on the Live service.Īnother game that was released is Halo 2 for Windows Vista, which was launched to the public on May 31, 2007.
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The successor to Games for Windows is now Microsoft Store for PC which allows players on the computer to use Xbox Live functions and play various Xbox games without having a console. Assistance to developers is provided through the Microsoft XNA Developer Connection. The same developer support infrastructure is available as with the Xbox 360. Games for Windows – Live games must also meet standard Games for Windows (games that do not have Live support) TCRs.
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The service is open to third-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms (removed in 2010), and more. Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE ) was an online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Services are still running for purchased and retail content)
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Designed for Windows XP, Windows Vista and Windows 7 Still works on Windows 8, 8.1, 10 and Windows 11